Game Maker Punch Out Characters

Game Maker Punch Out Game. In reality it was probably a Secret Test of Character (given that God knows everything), but still impressive.

Not everyone digs the one-hit death on spikes while running through a maze without even having any decent AI enemies sort of thing. Isn't this stuff out of style yet? It seems like those and various tedious styled un-fun puzzle games are the few things everyone constantly creates. Another somewhat common trend is the simple space shooter style game. I don't like most of those but if done right they can be enjoyable, especially when time and effort is put into the enemy AI.

Game Maker Punch Out Characters

Wouldn't it be better though to make an rpg or beat'em'all or even a nice Sonic or Mario styled game (no, that doesn't mean copy graphics and make it a worse version of those games either). It just means make a game that plays in a similar way.

What about a game similar to the classic Mike Tyson's Punch-Out for NES? I never see anyone make those. That was one of the most fun games that I have ever played, so why is nobody making any Punch-Out clones? They couldn't be any more difficult to make than a platformer, and it's a perfect practice game because it's all about the enemy AI and animations. There's no level design needed, just slap a boxing ring into the background.

Game Maker Punch Out Characters

We're a community of creative people folks, so surely we can all come up with something better than mediocrity. As for me I'll be starting on making a Punch-Out style game and any who wish to help can create their own boxers (in the style of Punch-Out please) and post them up on StencylForge for me to add into the game. I'll help everyone who donates a boxer with any project. I'm slightly skilled at 2d graphics, 2d animation, and coding with Klik-Style programs like Klik & Play, The Games Factory, Multimedia Fusion 2, GameMaker, Construct, Scratch, and of course Stencyl, but am by no means a pro.

I think the best advice in this situation is 'make the game you want to play.' I've found that the games that I play the most myself are the ones most likely to succeed- this isn't because I'm the shining example of the average gamer, and everyone has the same tastes as I do. It's because I've found a lot of gamers really are open to trying new things- if the game is easy to learn, looks good, and is challenging and rewarding, it should generate interest. Even if the game is a 'one-hit death on spikes' kind of game, if it's put in the right package, it can succeed. Free Download Bolt Browser For Nokia 2690.

Sheesh, aren't you guys being a little harsh? 'Well let's see what finished games YOU'VE made.' It's like an elementary school fight. Anyway, I agree with Stencyl Ninja 100%. The same issues are prevalent with MOST game makers, not just Klik style makers. I remember RPG Maker 2000/2003/XP/VX(I think?), most people relied solely on the RTP (run time package) which consisted of boring, uninspired base character sprites and horribly drawn battle animations, face sets, etc. Every so often, a diamond in the rough would emerge (there are a few that try and emulate old school NES RPGs and are sooo much fun to play through), shining with hand made graphics and well coded battle systems and mini games.

The stories were pretty damned good too. I think the reason most people make typical platformers and SHMUPs on these engines is because with Flash games, that's pretty much all there is. Though, can't forget the uninspired horror-point and click adventure games (see the Arise series (BLEGGGHHHH)). Working with Stencyl is my first time trying out a Klik And Play game maker, as the only things I've used before this were RPG Maker 2000/3. But just like with my standards with those programs, I tried to bring those over the Stencyl. Those are; don't make a copyright infringing game. Nobody wants to play a Sonic The Hedgehog clone, ripoff, or animated fanfic.

Nobody wants to play a garbage ripoff of Gradius and Life Force. People are obsessed with games like La-Mulana, Cave Story, Iji, HeroCore, Super Crate Box, Banana Nababa, Desktop Dungeons, Ninja Senki, Shoot First, Star Guard, ROM CHECK FAIL, etc. It's because they're super fun games with a lot of effort put into them, and they provide a challenge. All the while, it's rewarding unlocking new stuff.

Let's take Destructivator for example. If I hadn't heard so much praise about this amazing arcade/platforming/shooter game, I would've thought the creator didn't give a damn about the game. It's nothing but stick figures and stock areas translated into a run and gun style game. But it's FUN. It's challenging. It's ENGROSSING.

And frankly, that's where people are failing nowadays, even with Flash games. You need to engross the player in your game.

Like Stencyl Ninja said, most normal, every-day gamers are only gonna try a Flash game once, and if you don't rope them in within the first five minutes, you might as well just give up. A perfect example of a platforming run-and-gun game done well in Stencyl is Diamond Hollow 2. Never have I played a Flash game for as long as I did with that one. So much time spent collecting diamonds to level up my guns, and playing the awesome minigames and separate game modes. It sucks you in.

So yeah, I try to bring that to the table when I make a game. I try to make it fun, a balanced challenge, endearing, engrossing, and well-made. I'd rather have a half-done project done perfectly that a finished project I half-assed.

I hope you all try and do the same! @Ninja: hey, have you by chance played Rage of the Gladiator? It's really the only Punch-Out throwback I've ever seen, besides of course Punch-Out on Wii. Both of those games are great, as is the original Punch-Out on NES. Never really got into the arcade version or Super Punch-Out on SNES, though. Anway, Rage is Wiiware and even supports motion-plus. Instead of boxing, you're swinging a mace around, and it really feels like it with the motion controls.

I bet you'd get a lot of inspiration for a PO style game if you tried it. I think there will always be people who love convention and seem to focus on what's already been proven to work. Some of those people are really talented at it and can impress me with just how enjoyable they can make a 'been-there-done-that' type of game. That said, let's hear it for the innovators/iconoclasts! Diversity of gameplay experiences is only going to make the Stencyl community stronger. I think a PO clone would be a great addition.

You aren't seeing wildly different things for a few reasons. Stencyl was made available to the public VERY recently compared to most other game makers. You can't expect complicated and varied genres right off the bat.

These things take time to make. I've spent MONTHS developing an idea that I haven't even begun working on yet in Stencyl. I know better than to just jump right in before I know the basics of Stencyl, which brings me to my next point. Platformers and others you mentioned are easy to make. This helps people understand how to make bigger and more complex games.

I'm glad people are starting small, its a good path to take and I'm excited for the results. All that coupled with the fact that not everyone posts every little thing they create, I'm pretty guilty of that myself, explain the lack of games you might expect. Just give it some time.

Just because it doesn't suit your taste doesn't mean it's mediocre. I don't think you're in any place to say something like that. Well, I think it's almost to be expected that it's going to take people some time to work out some truly great games with this engine. As I've stated though, people should take Diamond Hollow 2 (made with Stencyl, I believe. I'm not 100% on this, but I'm almost positive that it was) as the standard of what can be done with this game maker.

Dungeon Rush! I'm referring to platformers of course, and not just Flash games in general. Kreayshawn The Game (as much as I hate the 'artist') is also an excellent and well done platformer. Of course, then there's other genres like puzzle/platformers like Dangerous Dungeons, fun arcade games like CrissCross, interesting sim/energy management games like Miner. I have pretty high hopes for the games I wanna make, and so long as I can keep myself interested and motivated, I really wanna pull people away from the idea that Flash games are nothing more than quick casual things that are only for passing the time. If I can actually get Terrainia made the way I want it to be, I'll show people that Flash games can be just like freeware games or even PC/console games. But of course.

Equitrac Software Serial Number more. This is only my hope. Fingers crossed!

The sequel to the first (two) games: I'm trying to make Pipko411's Super Punch-Out!! A step up from the first two games. It will take away the 'you win and they only have one attack' mechanism, and actually make it a Punch-Out!!-ish game. It's gonna take a while. --------UPDATE LOG-------- Ver 1.00 -first edition Ver 1.01 -Added more characters to the password menu (Narcis Prince, Bob Charlie, Kid Quick, Pizza Pasta) -Little Mac is now part of the title screen.

-Fixed a boxing ring bug. It would darken every time after the password menu was left.